Biplanes Revival
A downloadable game for Windows and Linux
An old cellphone arcade "Bluetooth Biplanes" recreated for PC (originally developed by Morpheme Ltd. in 2004)
Features:
- Easy to learn, hard to master gameplay
- Immerse yourself in quick and intense dogfights
- Shoot & dodge, bail out & respawn to outsmart your rival
- Challenging AI with 4 difficulty levels
- Easy peer-to-peer matchmaking with private sessions support
- Optional gameplay modifiers:
- one-shot kills
- extra clouds for cover
- alternative hitboxes for challenge
- Verbose statistics system
- Moddable sounds & sprites
Written in C++ from scratch using reworked sprites from the original game
Graphics: SDL2
Netcode based on Simple Network Library
from "Networking for Game Programmers" by Glenn Fiedler
(author moved to other domain and reworked his site so the link is now broken)
Status | Released |
Platforms | Windows, Linux |
Release date | Apr 14, 2024 |
Author | regular-dev |
Genre | Platformer |
Made with | SDL |
Tags | 2D, airplanes, Arcade, biplanes, bluetooth, matchmaking, Multiplayer, Pixel Art, portable, Singleplayer |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Configurable controls |
Multiplayer | Local multiplayer, Server-based networked multiplayer |
Player count | 1 - 2 |
Links | Homepage, Support, YouTube, Source code |
Download
Install instructions
Windows:
Windows binaries don't need installation - just run the executable.
WARNING: Windows 10 is known for blocking executables and downloaded .zip files. Please make sure to check 'Unblock' in file properties. Antiviruses may also prevent game from launching.
Linux:
AppImage executable needs a permission to execute:
chmod +x BiplanesRevival-v1.1-x86_64.AppImage
Modding assets:
On Windows, you are free to edit every resource in "assets" directory next to executable.
On Linux, you should download & extract vanilla assets archive next to the AppImage, so it will source all game resources from that directory.
Building from source:
Official instructions can be found in our GitHub repository
Development log
- 5th Year Anniversary UpdateApr 15, 2024