Biplanes Revival
A downloadable game for Windows and Linux
An old cellphone arcade "Bluetooth Biplanes" recreated for PC (originally developed by Morpheme Ltd. in 2004)
Features:
- Easy to learn, hard to master gameplay
- Immerse yourself in quick and intense dogfights
- Shoot & dodge, bail out & respawn to outsmart your rival
- Challenging AI with 4 difficulty levels
- Easy peer-to-peer matchmaking with private sessions support
- Optional gameplay modifiers:
- one-shot kills
- extra clouds for cover
- alternative hitboxes for challenge
- Verbose statistics system
- Moddable sounds & sprites
Written in C++ from scratch using reworked sprites from the original game
Graphics: SDL2
Netcode based on Simple Network Library
from "Networking for Game Programmers" by Glenn Fiedler
(author moved to other domain and reworked his site so the link is now broken)
| Updated | 12 days ago |
| Status | Released |
| Platforms | Windows, Linux |
| Release date | 16 days ago |
| Author | regular-dev |
| Genre | Platformer |
| Made with | SDL |
| Tags | 2D, airplanes, Arcade, biplanes, bluetooth, matchmaking, Multiplayer, Pixel Art, portable, Singleplayer |
| Code license | GNU General Public License v3.0 (GPL) |
| Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Configurable controls |
| Multiplayer | Local multiplayer, Server-based networked multiplayer |
| Player count | 1 - 2 |
| Links | Homepage, Support, YouTube, Source code |
Download
Install instructions
Windows:
Windows binaries don't need installation - just run the executable.
WARNING: Windows 10 is known for blocking executables and downloaded .zip files. Please make sure to check 'Unblock' in file properties. Antiviruses may also prevent game from launching.
Linux:
AppImage executable needs a permission to execute:
chmod +x BiplanesRevival-v1.1-x86_64.AppImage
Modding assets:
On Windows, you are free to edit every resource in "assets" directory next to executable.
On Linux, you should download & extract vanilla assets archive next to the AppImage, so it will source all game resources from that directory.
Building from source:
Official instructions can be found in our GitHub repository
Development log
- 5th Year Anniversary Update15 days ago


